Student Projects

StanfordXR selects and supports a cohort of student projects every school year. Each project group is paired with a relevant industry mentor to give guidance and feedback throughout the year. The project cohort also gets full access to our club hardware and the opportunity to demo to industry VIPs at Stanford Immersive Media Conference in the spring.

For more info on Stanford XR’s 2022 ongoing projects, please visit our notion page:

Stanford XR 2022 Projects Notion Page

 

Pivot

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A puzzle game that challenges players' ability to navigate strange spaces while controlling gravity. The main feature of the game is a teleportation mechanic where players can not only move laterally through the space but also shift their orientation and the gravity of the world in order to teleport to surfaces that are not at the same orientation as them (ie: walls). This can be used to challenge players' ability to navigate strange spaces and take advantage of their control over gravity.

Rogue Starfighter VR

Rogue Starfighter VR (RSVR) is an immersive virtual reality Star Wars X-wing flight simulator fan-game. In it, the player experiences the full scale and power of the space combat from a galaxy far, far, away behind the controls of an immersive and fully-interactive T-65B X-wing starfighter including buttons, switches, and joysticks that you physically manipulate with your VR hands.

Project link: https://youtu.be/v9J4RfixmcA

CentrifyVR

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CentrifyVR is an immersive virtual reality relaxation experience that guides users to become more aware of their movements. There has been research demonstrating that when people are encouraged to slow down common movements in their limbs, their heart rate slows and they become more relaxed. This game, inspired by tai chi, places players into a various scenes, such as a sunset sky or starry universe, filled with glowing orbs that guide their hands along a path. The player gets to “pop” these orbs and is encouraged to trace out the path at a steady, slow pace, as they perform different and increasingly more complex movements as new levels are reached.